This icebreaker activity will help group members understand what it takes to lead a group. It will also give kids a chance to get to know each other better by seeing how each person takes charge.Everyone in the group takes a turn leading the group through and taking part in, a simple drill step.
Gargle A Tune
Bring three or four people up the front. Show each participant (discreetly) the name of a well-known song.One at a time, they then must take a mouthful of water then "gargle" the tune. The rest of the group needs to guess the song. It might be worth creating a list of suggested songs for the group.
This game is literally an icebreaker and requires a bit of preparation, however.For each team, you need a frozen t-shirt. Immerse the shirts in a tray or container full of water overnight. Tell the group they'll be playing an icebreaker game, then bring out the t-shirts.Give one to each team, and it's the first team to have a team member put on the t-shirt.
As the name points out, this game is just like golf, but with frisbees for balls and baskets for holes.Get hold of as many baskets (e.g. Laundry Baskets) as you can, and stick numbers on them to indicate the hole number. You may need to weigh the baskets down with something heavy if it's windy.
This is a difficult game to describe how to play, but once you understand and get the hang of it, it really is a great game.Fresh is an ideal game to play on the beach, but you could also play it on a sporting field or in a park.Split into two teams and draw out a rectangle playing field (about 20-30m long, 10m wide). One team starts up at one end of the rectangle, the other at the other end.
A similar game to Heads or Tails, this game involves a process of elimination!You'll need a dice - ideally a four-sided dice but if not, a standard six-sided dice will work - you'll just need 6 corners of the room!Specify a number for each corner of the room and then ask participants to pick out (and walk to) a corner.
Five Around The Circle
This activity requires to be played in a large, open area.Pick 3 "elephants". These will be the taggers. They must hold their right ear with their left arm, then rest their right arm on the inside of their left elbow. Their arm is their "trunk".Taggers must chase everyone else in an attempt to tag them. When the participants are tagged, they also become elephants and have to chase everyone else.
This activity is best suited for groups of around 4-8 players. If you have a larger group, divide it into smaller groups of around this size. You will need to provide a dictionary for each group and some pens and paper for each participant.One participant, the "picker", selects an unknown word from the dictionary and announces it to the rest of the participants (including how to spell the word).
Have individuals quickly say their names to the group (the faster the better). Then divide the group into two teams - Team 1 and Team 2 - and have them face each other from opposite sides of the room.The first person on the right end of Team 1's line calls out the name of the person on the right end of team 2's line.
Exciting Life Awards
Form pairs and have partners introduce themselves. Then direct partners to tell each other one true story from the first category listed below. After the pairs have completed, have kids choose new partners and share stories from the second category.Continue until kids have talked with nine different partners about nine different things.
Event In History
This activity is one of the simplest icebreaker game - mostly suited for older teens or young adult groups.Ask the group if they could go back in time and witness, in person, a happening in history, what would it be and why. This often leads to some fascinating conversations! If you have time, have participants share their ideas and reasoning.